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AI Insights · Timothy · July 2024

Top 5 Hack and Slash Apps Performance in El Salvador Q2 2024

A look into the performance of the top 5 hack and slash applications on a unified platform in El Salvador during Q2 2024, including downloads, revenue, and active user trends.

Top 5 Hack and Slash Apps Performance in El Salvador Q2 2024

In Q2 2024, the hack and slash category saw varied performance among the top 5 applications in El Salvador, based on data from Sensor Tower. Here’s a detailed look at each app's metrics, including downloads, revenue, and weekly active users.

Solo Leveling:Arise by Netmarble Corporation launched in early May and quickly gained traction. Revenue peaked at approximately $1.8K in the second week of May, then gradually declined to around $299 by the end of June. Downloads followed a similar trend, starting strong with over 21K in the first week but dropping to 148 by the last week of June. Weekly active users remained relatively stable, peaking at just under 23K mid-May and ending the quarter at approximately 19.9K.

MARVEL Future Fight, also from Netmarble Corporation, showed consistent performance throughout the quarter. Revenue started at $191 in early April, with minor fluctuations, peaking at $296 at the end of April before settling around $72 by the end of June. Downloads showed a modest increase, starting at 38 and reaching up to 58 by mid-June. Weekly active users remained steady, fluctuating between 1.1K and 1.4K.

Legacy of Discord-FuriousWings by YOUZU GAMES HONGKONG LIMITED saw a notable increase in revenue, starting at $51 and peaking at $280 in early June. Despite the impressive revenue growth, there were no recorded downloads or weekly active user data for this period.

Honkai Impact 3rd by COGNOSPHERE PTE. LTD. experienced stable revenue, fluctuating around $50-$127 throughout the quarter. Downloads were minimal, with only a few recorded instances, and weekly active users showed a gradual decline from 204 in early April to 106 by late June.

Devil May Cry: Peak of Combat by YunChang Games had a consistent user base and revenue. Revenue peaked at $120 in late May and ended at $16 in late June. Downloads were steady, ranging from 80 to 132 weekly. Weekly active users remained stable, hovering around 900 to 1K throughout the quarter.

For more insights and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024